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#PS4 DIVINITY ORIGINAL SIN 2 MODS MODS#
I mean, disabling trophies while mods are on I can see and understand since its been a thing in games for a while, but the part about them providing you said mods and making some of them permanent seems like an oversight or at the very least an odd choice all things considered because then it discourages using the "presents" they are giving us if we care at all about the trophies, since activating them will bar us from ever even trying for them in the future. The mods that are permanent affect all saves made after that point, in that playthrough it would not affect existing saves, or saves in a new game (though given the limited space allocated for saves on console, it would be better to start the game from a different PS4 account, if available, if you wanted to have multiple playthroughs going at.
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There is a second warning about that if you confirm the warning about being unable to disable some mods. Yes, trophies will be disabled if any of the mods are enabled. The mods that are permanent affect all saves made after that point, in that playthrough it would not affect existing saves, or saves in a new game (though given the limited space allocated for saves on console, it would be better to start the game from a different PS4 account, if available, if you wanted to have multiple playthroughs going at the same time). Or maybe its cause its fairly soon after it dropped so no info yet? Either way, any info please share =) My google-fu is weak and have not found anything on this as of yet.
#PS4 DIVINITY ORIGINAL SIN 2 MODS PC#
I'm currently doing a trophy sweep run and was wondering if this is like on PC where if you use mods, trophies are disabled? Because relating to my previous question, would suck if you lock yourself out of trophies permanently just because you can't disable a mod.Īny info would be appreciated. And Im slowly working on Divinity 2 at the same time. And Im trying to get Skyrim to a stable 360 mods. The "permanent" warning, is it global from here on for any new and preexisting save file, or specific to the game file you are playing at the time? Im pretty knee deep in trying to break into the Fractured But Whole files to work on some mods for that. Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video. But if thats not enough, every copy ships with The Divinity Engine 2, which provides everyone with access to the same tools that the xevs used to make the original game. That said, some of those alterations do warn that they are permanent (fort joy magic mirror, crafter kit, animal empathy, and herb gardens to be exact) so I have questions: Divinity: Original Sin 2 official site is a fantastic game. Not sure about the new crafting recipes as as far as I know you still have to discover them. The ability to toggle sprinting is a welcome addition. And while there are not a lot of noticeable differences, what puts PC over the line for me is the modding. If you're a neat freak, inventory management is much more manageable on PC (not that it's not on ps4). Then I played on the pc and it was even more incredible. My apologies if this is the wrong board or if topic already exists, I tried looking around but saw none. Played on the ps4 first and it was amazing.